By James E Gray
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Extra info for Clock Synchronization and Comparison: Problems, Techniques and Hardware
International Journal of Learning and Change 1(3), 285–298 (2006) 19. : Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design. Journal of Educational Technology and Society 9(1), 58–71 (2006) 20. : A Framework for the Conceptualization of Approaches to “Create-by-Reuse” of Learning Design Solution. Journal of Universal Computer Science 13(7), 991–1001 (2007) 21. : Reusing IMS LD Formalized Best Practices in Collaborative Learning Structuring. Advanced Technology for Learning 2(4), 223–232 (2005) 22.
The structure is represented as a compact graph of nodes and links without including repetitions of components or dataset . The workflow instances are created adding specification of the data to be computed, and finally these instances are mapped to a certain execution environment by binding tasks to available resources in order to create the so-called executable workflows. The implementation is based on ontology languages such as OWL (Ontology Web Language ) and an underlying reasoner, in order to reason about constraints on data and components, as well as to propagate those constraints throughout the workflow structure.
In principle, these features of the WINGS initiative respond to requirements identified from the findings of this paper: the automatic workflow creation based on abstract representations as templates and the reasoning about sequential or parallel execution of data and component collections. The first characteristic addresses the need that at a declarative level, data flow components of designs should be as less operationalized as possible. This way the Designer role player (instructional design or skilled teacher) should be also less aware about the specific contextual parameters, thus increasing the design reusability.
Clock Synchronization and Comparison: Problems, Techniques and Hardware by James E Gray